Where Agarest War 2 shines most is in its battle mechanics. This line of dialogue was preceded and followed by several walls of text. The problem is that there's way too much talking and not enough action. It's not that the story isn't slightly interesting, because it is at times. I made the mistake of playing this game late at night a few times, and I had to stand up off my chair so I wouldn't nod off. Seriously, there's a lot of spoken dialogue in Agarest War 2 (all of it in Japanese), so be prepared for that. The story starts off fairly okay, but then it just spirals into a convoluted mess of long-drawn out character interactions and long-winded dialogue sequences. The world is pretty much ending at this point, and it's up to Weiss to fix the problem. Unfortunately, killing such a powerful being comes with a price. You play as Weiss, a dude suffering from a nasty case of amnesia after slaying a raging god. ![]() I know I asked myself that question numerous times during my play-through. While the game most certainly manages to do exactly that, Agarest War 2 also suffers from flaws so glaring that you'll constantly ask yourself if you even want to get through the rest of the game. Such is the case with Record of Agarest War 2, an ambitious effort that attempts to create a compelling JRPG experience. It's a shame when a video game can elicit both incredibly positive and ridiculously negative feelings within a gamer in just a matter of hours.
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